How to work with world & local coordinate systems in UT3
This is how you can work with local and world coordinate system in Unreal Tournament 3 Editor.
Is very similar to the 3D application and you have access to the local and world coordinate system to manipulate your objects and you can find these at the top in the tool bar.
First choose between world and local. By default is set to world so as you grab your object it may be rotated round to get your move tool back out. You will notice that you are still oriented to the world access so Z always points up and X in one direction, no matter the orientation of your object.
If you pop up and select local coordinates, you are now orienting your dispose to the orientation of your objects.
If you are floating in mid-air and you are rotated 90 degrees to the left and your head is actually pointed out to the side, you will still eternalize up as being on the object.
If you rotate the object even further, you will notice that the rotation widget is updating.